The name Ådehlÿ Erew äaq is derived from the Dwarven language, as Ådehlÿ Erew äaq was founded by Helen Zÿhbafral, who was culturaly Dwarvern.
Climate
Ådehlÿ Erew äaq has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Ådehlÿ Erew äaq receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Erew äaq covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6936 m (-20193 ft) above sea level.
Overview
Ådehlÿ Erew äaq was founded durring the early 12th century in summer of the year 1111, by Helen Zÿhbafral. The establishment of Ådehlÿ Erew äaq suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ Erew äaq which required millitary assistance exterminate before the community could finish being built.
Ådehlÿ Erew äaq was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Erew äaq is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Erew äaq is buildings are arranged arround a network of broad packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Ådehlÿ Erew äaq makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.
Civic Infrastructure
Ådehlÿ Erew äaq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ådehlÿ Erew äaq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Erew äaq.
Ådehlÿ Erew äaq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Erew äaq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ Erew äaq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Erew äaq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Erew äaq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Erew äaq's public wards, blessings, and other arcane systems.
Ådehlÿ Erew äaq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Erew äaq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ådehlÿ Erew äaq's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, summer is short in Ådehlÿ Erew äaq.
The Phlogiston near Ådehlÿ Erew äaq are known to be a mutant strain of the creature.
Ådehlÿ Erew äaq's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Necromancy energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4500 m2
Cattle and Similar Creatures: 275
Poultry: 3309
Swine: 220
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 110
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 2
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
333 of Ådehlÿ Erew äaq's population work within a Foundational Occupation.
21 work in Agriculture
74 work as Craftsmen
25 work as Merchants
55 work as Service Workers
33 work as General Laborers
11 work as Skilled Laborers
50 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
18 work in Produce Industries
726 of Ådehlÿ Erew äaq's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.
Points of Interest
Ådehlÿ Erew äaq has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Ådehlÿ Erew äaq, causing great chunks of ice to fall from the sky. Ådehlÿ Erew äaq lost 275 people, 171 livestock, and 36 buildings in the disaster.. The ice rain is generally remembered as the Grief Rain.